1 Differentiation of vectors

Consider Figure 31.

Figure 31

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If [maths rendering] represents the position vector of an object which is moving along a curve [maths rendering] , then the position vector will be dependent upon the time, [maths rendering] . We write [maths rendering] to show the dependence upon time. Suppose that the object is at the point [maths rendering] , with position vector r at time [maths rendering] and at the point [maths rendering] , with position vector [maths rendering] , at the later time [maths rendering] , as shown in Figure 32.

Figure 32

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Then [maths rendering] represents the displacement vector of the object during the interval of time [maths rendering] The length of the displacement vector represents the distance travelled, and its direction gives the direction of motion. The average velocity during the time from [maths rendering] to [maths rendering] is defined as the displacement vector divided by the time interval [maths rendering] that is,

average velocity   [maths rendering]

If we now take the limit as the interval of time [maths rendering] tends to zero then the expression on the right hand side is the derivative of [maths rendering] with respect to [maths rendering] . Not surprisingly we refer to this derivative as the instantaneous velocity , [maths rendering] . By its very construction we see that the velocity vector is always tangential to the curve as the object moves along it. We have:

[maths rendering]

Now, since the [maths rendering] and [maths rendering] coordinates of the object depend upon time, we can write the position vector [maths rendering] in Cartesian coordinates as:

[maths rendering]

Therefore,

[maths rendering]

so that,

[maths rendering]

This is often abbreviated to [maths rendering] , using notation for derivatives with respect to time. So we see that the velocity vector is the derivative of the position vector with respect to time. This result generalizes in an obvious way to three dimensions as summarized in the following Key Point.

Key Point 8

Given [maths rendering]

then the velocity vector is

[maths rendering]

The magnitude of the velocity vector gives the speed of the object.

We can define the acceleration vector in a similar way, as the rate of change (i.e. the derivative) of the velocity with respect to the time:

[maths rendering]

Example 6

If [maths rendering] find

  1. [maths rendering]
  2. [maths rendering]
  3. [maths rendering]
Solution
  1. If [maths rendering] then differentiation with respect to [maths rendering] yields: [maths rendering]
  2. [maths rendering]
  3. [maths rendering]

It is possible to differentiate more complicated expressions involving vectors provided certain rules are adhered to as summarized in the following Key Point.

Key Point 9

If [maths rendering] and [maths rendering] are vectors and [maths rendering] is a scalar, all these being functions of time [maths rendering] , then:

[maths rendering]
Example 7

If [maths rendering] and [maths rendering] , verify the result

[maths rendering]

Solution

[maths rendering]

Therefore [maths rendering] (1)

Also [maths rendering]

[maths rendering]

We have verified [maths rendering] since (1) is the same as (2).

Example 8

If [maths rendering] and [maths rendering] , verify the result

[maths rendering]

Solution

[maths rendering] implying [maths rendering] (1)

[maths rendering]

[maths rendering]

We can see that (1) is the same as (2) [maths rendering] (3) as required.

Exercises
  1. If [maths rendering] find
    1. [maths rendering]
    2. [maths rendering]
  2. Given [maths rendering] find
    1. [maths rendering]
    2. [maths rendering]
  3. If [maths rendering] evaluate [maths rendering] and [maths rendering] when [maths rendering]
  4. If [maths rendering] and [maths rendering]
    1. find [maths rendering] ,
    2. find [maths rendering] ,
    3. find [maths rendering] ,
    4. show that [maths rendering]
  5. Given [maths rendering]
    1. find  [maths rendering] ,
    2. find  [maths rendering] ,
    3. find  [maths rendering]
    4. Show that the position vector [maths rendering] and velocity vector [maths rendering] are perpendicular.
    1. [maths rendering]
    2. [maths rendering]
    1. [maths rendering]
    2. [maths rendering]
  1. [maths rendering]
    1. [maths rendering]
    2. [maths rendering]
    3. [maths rendering]
    1. [maths rendering]
    2. [maths rendering]
    3. [maths rendering]
    4. Follows by showing [maths rendering] .