2 Vector functions of a variable

Vectors were first studied in HELM booklet  9. A vector is a quantity that has magnitude and direction and combines together with other vectors according to the triangle law. Examples are (i) a velocity of 60 mph West and (ii) a force of 98.1 newtons vertically downwards.
It is often convenient to express vectors in terms of [maths rendering] , [maths rendering] and [maths rendering] , which are unit vectors in the [maths rendering] , [maths rendering] and [maths rendering] directions respectively. Examples are [maths rendering] and [maths rendering]
The magnitudes of these vectors are [maths rendering] and [maths rendering] respectively. In this case [maths rendering] and [maths rendering] are constant vectors, but a vector could be a function of an independent variable such as [maths rendering] (which may represent time in certain applications).

Example 1

A particle is at the point A(3,0). At time [maths rendering] it starts moving at a constant speed of [maths rendering] in a direction parallel to the positive [maths rendering] -axis. Find expressions for the position vector, [maths rendering] , of the particle at time [maths rendering] , together with its velocity [maths rendering] and acceleration [maths rendering] .

Solution

In the first second of its motion the particle moves 2 metres to B and it moves a further 2 metres in each subsequent second, to C, D, [maths rendering] . Because it moves parallel to the [maths rendering] -axis its velocity is [maths rendering] . As its velocity is constant its acceleration is [maths rendering] .
The position of the particle at [maths rendering] is given in the table.

Time [maths rendering] 0 1 2 3
Position [maths rendering] [maths rendering] [maths rendering] [maths rendering] [maths rendering]

In general, after [maths rendering] seconds, the position vector of the particle is [maths rendering]

Example 2

The position vector of a particle at time [maths rendering] is given by [maths rendering] . Find its equation in Cartesian form and sketch the path followed by the particle.

Tabulating [maths rendering] at different times [maths rendering] :

Time [maths rendering] 0 1 2 3 4
[maths rendering] 0 2 4 6 8
[maths rendering] 0 1 4 9 16
[maths rendering] [maths rendering] [maths rendering] [maths rendering] [maths rendering] [maths rendering]
Solution

To find the Cartesian equation of the curve we eliminate [maths rendering] between [maths rendering] and [maths rendering] . Re-arrange [maths rendering] as [maths rendering] . Then [maths rendering] , which is a parabola. This is the path followed by the particle. See Figure 1.

Figure 1:

{Path followed by a particle}

In general, a three-dimensional vector function of one variable [maths rendering] is of the form

[maths rendering] .

Such functions may be differentiated one or more times and the rules of differentiation are derived from those for ordinary scalar functions. In particular, if [maths rendering] and [maths rendering] are vector functions of [maths rendering] and if [maths rendering] is a constant, then:

Rule 1. [maths rendering]
Rule 2. [maths rendering]
Rule 3. [maths rendering]
Rule 4. [maths rendering]

Also, if a particle moves so that its position vector at time [maths rendering] is [maths rendering] then the velocity of the particle is

[maths rendering]

and its acceleration is

[maths rendering]

Example 3

Find the derivative (with respect to [maths rendering] ) of the position vector [maths rendering] . Also find a unit vector tangential to the curve traced out by the position vector at the point where [maths rendering] .

Solution

Differentiating [maths rendering] with respect to [maths rendering] ,

[maths rendering]

so

[maths rendering]

A unit vector in this direction, which is tangential to the curve, is

[maths rendering]

Example 4

For the position vectors [maths rendering] and [maths rendering] use the general expressions for velocity and acceleration to confirm the values of [maths rendering] and [maths rendering] found earlier in Examples 1 and 2.

Solution
  1. [maths rendering] . Then

    [maths rendering]

    and

    [maths rendering]

    which agree with those found earlier.

  2. [maths rendering] . Then

    [maths rendering]

    and

    [maths rendering]

    which agree with those found earlier.

Example 5

A particle of mass [maths rendering] kg has position vector [maths rendering] . The torque (moment of force) [maths rendering] relative to the origin acting on the particle as a result of a force [maths rendering] is defined as [maths rendering] , where, by Newton’s second law, [maths rendering] . The angular momentum (moment of momentum) [maths rendering] of the particle is defined as [maths rendering] . Find [maths rendering] and [maths rendering] for the particle where 1. [maths rendering] and 2. [maths rendering] , and show that in each case the torque law [maths rendering] is satisfied.

Solution
  1. Here [maths rendering] so [maths rendering] and [maths rendering] . Then

    [maths rendering] so [maths rendering]

    and

    [maths rendering] giving [maths rendering] as required.

  2. Here [maths rendering] so [maths rendering] and [maths rendering] . Then

    [maths rendering] so [maths rendering]

    and

    [maths rendering] giving [maths rendering] as required.

Task!

A particle moves so that its position vector is [maths rendering] .

  1. Find [maths rendering] and [maths rendering] .
  2. When is the [maths rendering] -component of [maths rendering] equal to zero?
  3. Find a unit vector normal to its trajectory when [maths rendering] .
  1. [maths rendering] , [maths rendering]
  2. The [maths rendering] -component of [maths rendering] , (also written [maths rendering] ) is zero when [maths rendering] .
  3. When [maths rendering]    [maths rendering] . A vector perpendicular to this is [maths rendering] . Its magnitude is [maths rendering] . So a unit vector in this direction is [maths rendering] . The unit vector [maths rendering] is also a solution.
Task!

A particle moving at a constant speed around a circle moves so that

[maths rendering]

 

  1. Find [maths rendering] and [maths rendering] .

     

  2. Find [maths rendering] and [maths rendering] .
  1. [maths rendering] , [maths rendering] ,
  2. [maths rendering] [maths rendering] is perpendicular to [maths rendering]

    [maths rendering]   [maths rendering] is parallel to [maths rendering] .

Task!
  1. If [maths rendering] and [maths rendering] , find the value of [maths rendering] .

[maths rendering] , [maths rendering]

[maths rendering] [maths rendering]

[maths rendering] so that [maths rendering] .