2 Vector functions of a variable
Vectors were first studied in
HELM booklet
9. A vector is a quantity that has magnitude and
direction and combines together with other vectors according to the triangle law. Examples
are (i) a velocity of 60 mph West and (ii) a force of 98.1 newtons vertically downwards.
It is often convenient to express vectors in terms of
[maths rendering]
,
[maths rendering]
and
[maths rendering]
, which are unit
vectors in the
[maths rendering]
,
[maths rendering]
and
[maths rendering]
directions respectively.
Examples are
[maths rendering]
and
[maths rendering]
The magnitudes of these vectors are
[maths rendering]
and
[maths rendering]
respectively.
In this case
[maths rendering]
and
[maths rendering]
are constant vectors, but a vector could be a function of an independent variable such as
[maths rendering]
(which
may represent time in certain applications).
Example 1
A particle is at the point A(3,0). At time [maths rendering] it starts moving at a constant speed of [maths rendering] in a direction parallel to the positive [maths rendering] -axis. Find expressions for the position vector, [maths rendering] , of the particle at time [maths rendering] , together with its velocity [maths rendering] and acceleration [maths rendering] .
Solution
In the first second of its motion the particle moves 2 metres to B and
it moves a further 2 metres in each subsequent second, to C, D,
[maths rendering]
. Because it moves parallel
to the
[maths rendering]
-axis its velocity is
[maths rendering]
. As its velocity is constant
its acceleration is
[maths rendering]
.
The position of the particle at
[maths rendering]
is given in the table.
Time [maths rendering] | 0 | 1 | 2 | 3 |
Position [maths rendering] | [maths rendering] | [maths rendering] | [maths rendering] | [maths rendering] |
In general, after [maths rendering] seconds, the position vector of the particle is [maths rendering]
Example 2
The position vector of a particle at time [maths rendering] is given by [maths rendering] . Find its equation in Cartesian form and sketch the path followed by the particle.
Tabulating [maths rendering] at different times [maths rendering] :
Time [maths rendering] | 0 | 1 | 2 | 3 | 4 |
[maths rendering] | 0 | 2 | 4 | 6 | 8 |
[maths rendering] | 0 | 1 | 4 | 9 | 16 |
[maths rendering] | [maths rendering] | [maths rendering] | [maths rendering] | [maths rendering] | [maths rendering] |
Solution
To find the Cartesian equation of the curve we eliminate [maths rendering] between [maths rendering] and [maths rendering] . Re-arrange [maths rendering] as [maths rendering] . Then [maths rendering] , which is a parabola. This is the path followed by the particle. See Figure 1.
Figure 1:
In general, a three-dimensional vector function of one variable [maths rendering] is of the form
[maths rendering] .
Such functions may be differentiated one or more times and the rules of differentiation are derived from those for ordinary scalar functions. In particular, if [maths rendering] and [maths rendering] are vector functions of [maths rendering] and if [maths rendering] is a constant, then:
Rule 1. | [maths rendering] |
Rule 2. | [maths rendering] |
Rule 3. | [maths rendering] |
Rule 4. | [maths rendering] |
Also, if a particle moves so that its position vector at time [maths rendering] is [maths rendering] then the velocity of the particle is
[maths rendering]
and its acceleration is
[maths rendering]
Example 3
Find the derivative (with respect to [maths rendering] ) of the position vector [maths rendering] . Also find a unit vector tangential to the curve traced out by the position vector at the point where [maths rendering] .
Solution
Differentiating [maths rendering] with respect to [maths rendering] ,
[maths rendering]
so
[maths rendering]
A unit vector in this direction, which is tangential to the curve, is
[maths rendering]
Example 4
For the position vectors [maths rendering] and [maths rendering] use the general expressions for velocity and acceleration to confirm the values of [maths rendering] and [maths rendering] found earlier in Examples 1 and 2.
Solution
-
[maths rendering]
.
Then
[maths rendering]
and
[maths rendering]
which agree with those found earlier.
-
[maths rendering]
.
Then
[maths rendering]
and
[maths rendering]
which agree with those found earlier.
Example 5
A particle of mass [maths rendering] kg has position vector [maths rendering] . The torque (moment of force) [maths rendering] relative to the origin acting on the particle as a result of a force [maths rendering] is defined as [maths rendering] , where, by Newton’s second law, [maths rendering] . The angular momentum (moment of momentum) [maths rendering] of the particle is defined as [maths rendering] . Find [maths rendering] and [maths rendering] for the particle where 1. [maths rendering] and 2. [maths rendering] , and show that in each case the torque law [maths rendering] is satisfied.
Solution
-
Here
[maths rendering]
so
[maths rendering]
and
[maths rendering]
.
Then
[maths rendering] so [maths rendering]
and
[maths rendering] giving [maths rendering] as required.
-
Here
[maths rendering]
so
[maths rendering]
and
[maths rendering]
.
Then
[maths rendering] so [maths rendering]
and
[maths rendering] giving [maths rendering] as required.
Task!
A particle moves so that its position vector is [maths rendering] .
- Find [maths rendering] and [maths rendering] .
- When is the [maths rendering] -component of [maths rendering] equal to zero?
- Find a unit vector normal to its trajectory when [maths rendering] .
- [maths rendering] , [maths rendering]
- The [maths rendering] -component of [maths rendering] , (also written [maths rendering] ) is zero when [maths rendering] .
- When [maths rendering] [maths rendering] . A vector perpendicular to this is [maths rendering] . Its magnitude is [maths rendering] . So a unit vector in this direction is [maths rendering] . The unit vector [maths rendering] is also a solution.
Task!
A particle moving at a constant speed around a circle moves so that
[maths rendering]
-
Find
[maths rendering]
and
[maths rendering]
.
- Find [maths rendering] and [maths rendering] .
- [maths rendering] , [maths rendering] ,
-
[maths rendering]
[maths rendering]
is perpendicular to
[maths rendering]
[maths rendering] [maths rendering] is parallel to [maths rendering] .
Task!
- If [maths rendering] and [maths rendering] , find the value of [maths rendering] .
[maths rendering] , [maths rendering]
[maths rendering] [maths rendering]
[maths rendering] so that [maths rendering] .